![]() Gameplay is a lot more puzzle oriented than Door to Phantomile which is where I feel Klonoa best belonged, while cutting your health down to three hits means the game can actually provide a decent enough challenge while remaining breezy in a way that Door to Phantomile and the Wii remake flubbed with their massive health pools letting you tank your way through too much. ![]() animeish? There's kind of a lived-in, historical/mythical aspect to a lot of Lunatea's Veil's levels I really like, and other than the Carnival world it never really relies on outright traditional platformer world cliches. Klonoa was redesigned to make him a little cooler and more mature (and this is absolutely to the story's benefit) and the game's worlds don't rely on that really bold colourful fantasy look that the first game had and instead go for something a bit more. ![]() I'll say upfront that it's a bit more "typical" of the era than Door to Phantomile was. Lunatea's Veil is as far as I am concerned one of the best platformers of all time and the only reason I can't condition that as "2D" is due to Klonoa actually utilizing its 3D space for gameplay purposes, which really, more 2.5D platformers should do.
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